Most scripts are distributed as .mzp (macro) packages, .ms (plain text) files, or .mcr (macro) files.
The Copy and Paste script is a simple yet powerful tool that allows you to copy and paste objects, modifiers, and materials in 3ds Max with ease. This script is designed to streamline your workflow, saving you time and reducing the risk of errors.
Over the decades, the community has refined this essential tool into several popular variants available on platforms like ScriptSpot Copy and Paste Objects (CG_Tools) : The classic foundation. Most users assign it to Ctrl + Shift + C Ctrl + Shift + V
-- Apply modifiers local mods = getProperty objData #modifiers if mods != undefined do ( for m in mods do addModifier newObj m )
While this process may not seem too cumbersome, it can become repetitive and time-consuming when working with multiple elements. This is where a script comes in – to automate the process and streamline your workflow.
How do you get this script onto your machine? Since the script is not native to Autodesk, you must install it manually. Below is the standard method for the Pascal Golay "CopyPaste" script (searchable on GitHub or the now-archived ScriptSpot).
Have you ever wanted to copy a complex stack of 30 modifiers (TurboSmooth, Bend, UVW Map, Edit Poly) from one object and paste it onto fifty others? Dragging and dropping modifiers one by one is insane.
for objData in copiedObjectsData do ( local newObj = undefined local objClass = getProperty objData #class local objName = getProperty objData #name
3ds Max handles its clipboard internally. When you copy an object using standard tools, it stores that data within that specific session's memory.
To make the script useful, you need to map it to a keyboard shortcut or a toolbar button.
: The source file and destination file use different System Unit Scales (e.g., Inches vs. Centimeters).

